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Re: Genesis

Early university project where second year students had to collaborate in 6 weeks to produce a prototype.

Re: Genesis is a platformer where the player can walk around small planetoids and navigate levels which loop around in different ways. While this project fulfilled the requirements of the assessment, it is not published and thus I am only including a few things I worked on for those interested.

I created the environments shown in these pictures. I was also a designer and the lead behind level design, narrative, puzzle design, and tweaking character values. Part of this role required me to direct voice actors who play clips of audio in the game.

Interior for outpost I worked on, with placed objects.

Interior for outpost I worked on, with placed objects.

Planetoid I worked on, with placed objects.

Planetoid I worked on, with placed objects.

Level design for a puzzle where the player had to rotate parts of the planet to open up pathways.

Level design for a puzzle where the player had to rotate parts of the planet to open up pathways.

Full artwork of the planetoid I worked on, without placed objects and decals.

Full artwork of the planetoid I worked on, without placed objects and decals.